Play It Again Sports Weighted Vest

Deutsch English

DayZ developer Bohemia Interactive has installed the Experimental Update 1.15 on the live server. We take a look at what to look in the new update.

That's going on: Later on version 1.15 had been available for testing on the experimental servers since the beginning of November, the update was installed on the live servers today on Nov 23rd.

This content awaits you in DayZ Update 1.15

These items are new: Update 1.15 not only brings 3 new firearms, but also new models, new dress and important sounds that volition make your life much easier.

The new weapons include 2 well-known guns. You can as well utilize the new patch to heavily modify an already included weapon:

  • AUR A1 – Assault Rifle (AUG)
  • AUR 10 – set on rifle (AUG with Picatinny rail)
  • Sawn-off Le-Mas (Famas)
  • Baseball bat with barbed wire

The AUR was already in DayZ, but was before long removed again due to the renovation work. Now you can play it again under a new name in Vanilla-DayZ. Withal, gamers who play with mods on PC take never had to miss this weapon.

New magazine: So that the AUR tin exist supplied with ammunition, it gets its own magazine. The AUR mag contains a maximum of 30 rounds. It is still unclear whether the AUR can also utilise normal Stanag magazines.

The AUR in our weapon analysis

New belong & Modell: Soon you will also have a new style to stow your ammunition. With the hunter belong, a veteran of DayZ history returns to the game. The vest originally comes from the game Arma 3, which was also developed past Bohemia Interactive.

Finally, there is this sound: It took years for the developer to innovate this SFX: If you switch betwixt the fire modes in Update 1.15, you will now hear that too.

So you don't accept to double-cheque whether you are still in total-auto or semi-auto way. Only a little tip from me personally: Always put your weapons on semi-auto. This gives you more control and allows y'all to fire fast plenty with a quick trigger finger.

Likewise, there is a new female person player model. Did you already got it?

new-survivor-dayz
Neue Überlebende

Farther changes, innovations and bug fixes – Patch Notes 1.15

NOTES

  • Consider using the Steam customer option to verify the integrity of the local game enshroud to avoid corrupted data subsequently downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of bug, delight check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • Yous can help united states of america to further improve the game past posting your feedback on the Feedback Tracker.

GAME

ADDED

  • AUR A1 set on rifle
  • AUR AX assault rifle
  • 30rd AUR magazine
  • Hunter vest
  • UI indicator when being hit
  • Craftable barbed wire baseball bat
  • Craftable Sawed-off LE-MAS
  • New female person survivor
  • Sounds for switching the burn mode of a firearm
  • Twenty-four hours-time setting for night vision scopes
  • Metal wire tin now be crafted out of barbed wire

Stock-still

  • Ski masks and balaclavas would clip with several pieces of headgear
  • Fixed a server error acquired by specific zipper slots
  • Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441)
  • The sawed-off version of the BK-43 had wrong fire manner names
  • Added a missing bed in the big yellowish medical tent
  • Fixed bad collisions in the yellow medical tents
  • A killed chicken couldn't be picked up properly in all cases
  • The fishing claw was not visible on the boonie lid on the basis
  • If a player died while in give up stance, the decease animation was played twice
  • Base edifice parts could become indestructible under specific circumstances
  • The CR-75 could non exist damaged by gunfire
  • Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261)
  • Livonia bunkers were missing textures of fallen leaves
  • Slicing rotten pumpkin produced raw pumpkin slices
  • Charcoal tables were only working for a very brief time window

CHANGED

  • Grenades tin't be pinned anymore, once the fuse has started
  • Adapted the thresholds for energy and hydration levels
  • Food at present takes longer to process in the tum
  • Slightly reduced the health damage acquired by dehydration and starvation
  • Adjusted weapon fire rates and recoil
  • Added new variants of muzzle flash for more multifariousness
  • Secondary cooking processes were adjusted to not ruin the food in all cases (due east.g. humid already boiled food)
  • Changed the weight of tents to be more realistic
  • Head torches now count as eye-wear so they can be worn with other types of head gear
  • Removed ghillie wrap attachment slot from the sawed-off BK-43
  • It is now possible to craft rags using the shovel or farming hoe
  • Bushes drop more long sticks instead of short sticks
  • Dry out bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090)
  • Removed grenade armor and cutting protection from the high capacity belong
  • Unconsciousness caused by firearms lasts longer
  • Reduced the inventory size of the carp fillet from 2×3 to 1×iii
  • Reworked weather condition for allowed detail combinations
  • Increased the volume of the LE-MAS reload sounds to brand it more audible
  • Closed containers won't evidence their cargo space anymore

Fundamental ECONOMY

  • Stock-still: Infected weren't spawning at the Balota air field and war machine area
  • Fixed: Position of some boodle spawn points on the western helicopter crash site
  • Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1
  • Fixed: Incorrect loot spawn points of Land_House_2W01
  • Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247)

SERVER

  • Added: cfgweather.xml for configuring weather condition (documentation on the BI wiki)
  • Added: cfggameplay.json for configuring several gameplay elements (documentation on the BI wiki)
  • Added: cfggameplay.json can define custom object spawners json files to populate the globe without the need to apply central economic system (documentation on the BI wiki)
  • Added: Basic XML errors for invalid XMLs
  • Stock-still: Some mission files were not distributed in their lowercase form
  • Changed: Atmospheric condition init removed from default init.c (now done automatically from c++)
  • Inverse: FoodDecay parameter is now multiplier (instead of 0 – i toggle), meaning decay tin can be made faster or slower, 0 still switches it off

MODDING

  • Added: Particle overhaul, with the addition of "ParticleSource" and "ParticleManager"
  • Added: New script methodPlayerBase::OnVoiceEventPlayback called per frame during vocalism sound event
  • Added:ErrorEx, script error message containing what form and part it came from
  • Added:HasActiveParticle for fast checking if the IEntity every bit whatsoever agile particles
  • Added:GetParticleEmitorCount to quickly obtain the count of emitters
  • Added:IEntity::IsFlagSet for fast testing if a flag is present on the IEntity
  • Added:IEntity::IsHierarchyPositionOnly to check if information technology was added to a parent with "positionOnly" enabled
  • Added: ExposedAbstractWave::GetVolume to script API (https://feedback.bistudio.com/T161111)
  • Added:ParticleList.GetParticleIDByName, a faster alternative forParticleList.GetParticleID
  • Added:CGame.IsDedicatedServer to bank check if the current instance of the game is a real server or not
  • Added: Differentiate put in cargo from inventory interaction and load/spawn in cargo (CanReceiveItemIntoCargo/CanLoadItemIntoCargo)
  • Fixed: Baseball bat cleanup: removed the lesser half of textures (unused) and adapted UV amps accordingly. Stock-still damage materials. All materials now have normal and specular maps, the _view rvmats are unused now
  • Fixed: OnExplodeClient should now support usage of modded particles
  • Fixed: Config entry "healthLevels" inside of "DamageSystem" not reading integers
  • Fixed:StartupEvent non being sent toCGame.OnEvent on script side
  • Fixed:ScriptModule.CallFunctionalways returning 0 fifty-fifty when succeeding
  • Stock-still:SetDirection andSetOrientation not working onDayZCreature
  • Changed: IEntity::AddChild at present returns a bool instead of int and has an updated clarification
  • Inverse: IEntity::RemoveChildnow returns a bool instead of void and takes an extra parameter to enable keeping of WS transform
  • Inverse: Moved the AUG magazine's textures and materials to the magazines folder
  • Changed: Reduced sizes of unused AUG textures to 256×256
  • Inverse: Engine-level entity events are now protected (instead of private)

KNOWN ISSUES

  • A fire barrel might despawn when all attachments are removed

sweattmaing1960.blogspot.com

Source: https://guided.news/en/update/new-dayz-update-1-15-release-patch-notes/

0 Response to "Play It Again Sports Weighted Vest"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel